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Building bridges
Building bridges, an example city (57 kB)
Highways, building onramps
Highways, building tunnels
Highways, an example city (18 Kb)
Islands, connecting without powerlines
Population problems
Pumping stations
Seaports
Screenshots
Turning cheats off
Underwater water pipes and subways




Buiding bridges

Q I cannot build bridges.
   
A Make sure you drag the road from at least 4 tiles back from the water's edge and also towards a point at least 4 tiles from the water's edge at the other side of the river.
Also make sure that there are no underground objects like water pipes or subways near or under where you need the bridge, it will not work until you demolish them.
 



Building bridges, an example city

  City: Bridges (57 Kb)
Sent in by: MadMikey

This non-city started just as an example of what bridge type was created depending on the number of tiles of water crossed. This also has a visual example of the steps required to build adjacent bridges (see the south corner; build a bridge, demolish the center span, build a 2nd bridge one tile away, etc.), and also has examples of using power lines to build "tree-less" boulevards, how various types of bridges look when combined, the differences in pier placement depending on the direction of the water being crossed and oddities such as what happens at the ends of multiple power lines and adjacent highway bridges crossing water.

Enjoy,
MadMikey




Highways, building onramps

Q How to build onramps?
   
A There are different ways to make onramps but either you can lay the road parallel to the highway and make sure it's past the end for about three tiles or you can lay the road at right angles to the highway. For an example look below. Another inetersting possibility is to make a highway crossing and connect them by making onramps in the corners like shown below.

For some examples of what is possible with highways and onramps, look down below





Highways, building tunnels

Q How to build highway tunnels?
   
A This seems to be a problem for almost everyone, the thing is that when you try to build a highway tunnel, most of the time you get a message which tells you that building the tunnel isn't possible because buildings might get damaged, even when there are no structures or anything else around.

Well, there is a way to build one with the following steps. For now it's the only solution:


1. Approximately 10 tiles before the hill where you want the HW tunnel, draw a small body of water using the water tool, in the path of the highway. (picture below).

2. Lower some tiles before the water to be able to build a bridge.

3. Build your highway across the body of water and to the hill in one shot. (picture below). You will get a message to build a bridge. Answer YES to build the bridge then you will get another message to build a tunnel. Answer YES and you'll get the tunnel. (picture below).

4. You can then remove the bridge and build your highway to the tunnel and level the terrain to your needs.




Notes:

- The hill should be high enough to accept a tunnel.
- Be sure that there is no pipe or subway in the path of your highway
- You can destroy the highway section before the tunnel entrance and level the terrain and build an avenue to the tunnel.

With thanks to: Martin Laforce




Highways, an example city

  City: Highway (18 Kb)
Sent in by: James Kuyper

This city contains nothing but highways, on/off ramps, and roads, intersecting in every possible way. It's laid out so that every road is as close to the adjacent highway intersections as the ramp-placement rules allow. Graphically recording those minimum distances was the reason I created this city.




Islands, connecting without powerlines

I found a way to give islands power without connecting them with those ugly powerlines over water. The thing with electricity in SimCity is the fact that all tiles in a circle of two tiles around a powered tile also have power. When you have islands in one of your cities you can use this to connect the islands with power by laying marina's between the islands, like shown on the right. The marina's have the function to pass through the power. Since they also make the Sims happier it's giving you two advantages into one.

Enjoy, Tjerk
 



Population problems

Q My population has suddenly dropped, but everything looks OK
   
A1 Check your education and unemployement levels, and how many recreational facilities you have. Low education, high unemployement or lack of parks and other recreational facilities may lead the sims to relocate.
   
Tip1 Demolish some of the abondoned buildings and replace them with playgrounds, parks, museums, libraries, whatever fits.
   
A2 Check your facilities for aging power plants, pumping stations, and so forth. Also check for broken pipes and subway tunnels.
   
Tip2 If "everything" looks ok, try just adding more pipeline to already watered areas, sometimes this will "break the cycle" and demand will increase.




Pumping stations

Tip Pumping stations only reach their best capacity, 1500 cubic meters/month, when placed next to (immediately adjoining) fresh water. Placing a pumping station 2 tiles from the water's edge (as in behind an existing pumping station) drops the 2nd station's capacity to 300 cubic meters/month - not too cost effective!




Seaports
   
Q My seaport won't develop, what's wrong?
   
A Make sure you have at least 5 tiles of water in front of your seaport for the piers to develop, and that the shoreline is even. Also make sure that the water is deep enough.




Screenshots
   
There are two options in making sreenshots of your city:
 
1 The first option to make a screenshot is by pressing the "PrintScreen" key on your keyboard. Windows will then store the current content of your screen in its memory. To retrieve this content, a graphics editing program is needed. In the program of your choice, paste it as a new image. This option will allow you to zoom in and make a sreenshot of whatever view you like.
   
2 The second option will only give you an overview screenshot of your city and is only available when you have the BAT-patch installed. While playing the game, press "F9" on your keyboard. When doing this, a ".bmp" and a ".txt" file are stored in the directory where your city is located in. The ".bmp" file is the overview screenshot. The ".txt" file contains statistics information.




Turning cheats off
   
Q Once you've turned on a cheat for a game, can you turn it off again later? Basically, I'd like to use the "i am weak" cheat to build the infrastructure for my city in the beginning and then turn it off again to really start playing. Is this possible?
   
A It is possible to turn a cheat like "i am weak" off for a city by either restarting the game or just by loading the city again. The last option is ofcourse the fastest solution. Most cheats however are there to stay and can't be undone.




Underwater water pipes and subways

Q How can I run water pipes or subways under water?
   
A1 Just use the same "logic" as if you were going over hills, etc. Don't try a steep terrain, try to ensure a "gentle slope" and only lay them on level surfaces once you've reached the desired depth.
   
A2 Consider each tile has a "corner" named A, B, C and D. A and B form one side of the tile - C and D are opposite. A and B should be the same height, as should C and D - and the height difference between A and C should ideally be 13 metres or less. Once "below sea level" just run the pipes/tubes across level terrain.
   
Tip1 If you have an earthquake you'll need to check, repair and even alter terrain underwater - they seem to get hit first and suffer the most damage.
   
Tip2 Even if disasters are "turned off" in your city, keep checking the pipes and subways - they have a nasty habit of breaking, especially in salt water, even though you haven't touched the area in several simyears...